
Capcom's Pragmata: From Horror Concept to Unique Sci-Fi Adventure

By Reiner Knizia


By Reiner Knizia
During the initial stages of development for Capcom's new science fiction title, Pragmata, there was a notable consideration to infuse it with a stronger horror focus, as disclosed by lead producer Masachika Kawata. This creative exploration involved deliberating the potential for a more terrifying gameplay experience, a genre often compatible with sci-fi settings. However, the development team consciously opted to move away from this horror-centric vision, driven by the desire to establish Pragmata as a fresh and distinct intellectual property rather than treading familiar ground that might resemble other established horror franchises, such as Resident Evil.
Despite the decision to diverge from a primary horror emphasis, residual elements of the genre persist within Pragmata. Notably, the design of the game's human-like robotic characters retains an unsettling quality that some players might find inherently disquieting. This intentional inclusion suggests that while the overall direction shifted, certain atmospheric touches were retained to contribute to the game's unique identity. Ultimately, Capcom's strategic choice allowed them to craft a new title that offers a different appeal compared to their more overtly frightening offerings.
The evolution of Pragmata's design philosophy highlights the creative process in game development, where initial concepts are refined and adapted to best serve the project's goals. By forging a unique path, Capcom aims to deliver an innovative science fiction adventure that stands apart in the gaming landscape, demonstrating a commitment to originality and a nuanced understanding of player experience.
About the author

Prolific and award-winning board game designer with a PhD in mathematics, known for elegant game mechanics.

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